LDE for more bombs, and overall painting power in the last 30 seconds, overtime, or if the enemy gets below 50 on the distance marker. Swim speed for more mobility, also sub saver for less ink hungry bombs.
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LDE for more bombs, and overall painting power in the last 30 seconds, overtime, or if the enemy gets below 50 on the distance marker. Swim speed for more mobility, also sub saver for less ink hungry bombs.