Balanced Dark Tetra Dualies
Overview
This loadout is very common, based around QRSJ, otherwise known as the Zombie playstyle but with a bit more mobility.
1m2s (16 AP) Quick Respawn
For obvious reasons
2s (6 AP) Quick Super Jump
Decreases jump time by a lot for just two subs
1m (10 AP) Swim Speed Up
Increases mobility in ink by quite a lot more than 2 subs
4s (12 AP) Main Power Up
This lets your weapon hit 30 damage per shot, letting you one-hit Ink Armor.
1s (3 AP) Ink Resistance Up
Protects against 99.9 weapons and gives you more lenience when moving through enemy ink, which is common for Tetra Dualies.
Unique Ability: Steakth Jump
Lets you jump back into action much more easily.
Overall this is a very aggressive set to compliment the Tetra Dualies.