GRIM RANGE BLASTER
MPU 13AP
QR 6AP
ISS 6AP
SSU 3AP
QSJ 3AP
ISM 3AP
IRU 3AP
STEALTHJUMP -AP
COMEBACK -AP
- this build is best for comps where the grb is the main slayer because of efficiency
- in the future, main power up may be replaced by ink saver sub depending on the necessity of ink saver sub
- the sub abilities (ink saver main, ink resistance, etc) make up for the general slowness of the range blaster
- swim speed allows the blaster to travel quicker
- gear works for all modes