want to be aggro? this is the general loadout to use. it hits all the checkboxes that promote aggressive play and works well with just about every frontliner out there. it also allows for a more robust defense and enables more opportunities to break out of a disadvantage state.
ability breakdown:
- 1.3 qr reduces downtime by ~2 seconds if you don’t get a splat after getting splatted for the first time
- 0.2 qsj reduces super jump startup by ~0.51 second
- 0.2 ssu helps with mobility in general
- 0.1 bdef offers quite a few benefits (will edit in later)
- 0.1 ssv keeps 60% of the special gauge upon being splatted, reducing the value of enemy splats in general
- comeback offers quite a few bonuses for respawning and synergizes well with qr
- stealth jump is a cool way to protect the jump point from being camped by chargers and other lr weapons