Used for all modes except clams. In terms of the main abilities; SPU for better kill confirm on ray, SCU to get to ray faster and QSJ to get out quickly should things turn for the worst. I like having 6AP SSU for faster movement, especially on unscoped. then it's just 6AP ISM for 6 shots, some more SCU for ray and some helpful abilities for the last few slots.
Basic Vcharger Build
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