1.3 qr in combination with sj and cbk to have more presence on the field, soften your mistakes, and take away the other teams opportunities.
In combination with that, 0.1 qsj to cut off .38 seconds off your superjump; as well as that 0.1 ss to save almost 10% of your special upon respawn.
0.2 ssu to swim almost as fast as a lightweight weapon (i.e Nzap, qr, sploosh, etc).
And preference, but 0.2 ism to make your main weapon consume 1.1 ink per shot instead of 1.2.
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