general rapid pro loadout. has pretty much everything i want when i use rapid pro.
ability breakdown:
- 2.4 ssu really helps with repositioning between volleys and escaping from people that try to rush me down
- 1.0 scu helps get inkstorm / armor (depending on which rapid pro variant in use) more quickly, which in turn is helpful for my team
- 0.2 qsj reduces super jump startup by 0.51 seconds in squid form, which helps when escaping tight situations
- 0.1 ism gives +1 shot from a full tank
- 0.1 ssv saves 60% of the gauge upon being splatted
- 0.1 bdef offers a bunch of benefits, some of which are listed below:
> - distant burst bomb blasts become a 5hko instead of a 4hko
> - near/direct ink mine blasts become a 4hko instead of a 3hko
> - far ink mine blasts become a 6hko instead of a 5hko
> - direct baller contact becomes a 3hko instead of a 2hko
> - near inkjet blasts and tenta missile blasts become a 3hko instead of a 2hko